Card City Nights -- Any% route by StrawberryWhiteblock Changelog v1.0 -- Creation of base route v1.1 -- Refining the deck for The Mysterious Lady Slightly less overworld coins v1.2 -- MORE coins, viable Alchemy options, shopping edits v1.3 -- Earlier final shopping trip, deck change after Card Stadium v1.4 -- Alchemy stuff v1.5 -- Final deck Notes: - Strategies against each character are not completely set in stone. There might be times in runs where you'll be able to go for attack damage where the strat is normally disable and vice versa. It's up to you to recognize those situations and play accordingly. - Cat and Garden Gnome are available in "High Explosive" -- Science Lab drops, last available at Fiery Woman - Card Stadium and final Turnip Corp visit can be swapped (for routing purposes, should you not use this one) - For this route, keep an eye out for: - Haja, Jenny Fox, Asha, Bear Miner, Strongman, Eliminator for early-almost late game - Alice and Adwoa for end-game The Deck: Up until the final Turnip Corp visit, the deck will revolve around the combination of the following cards: - Mildegrad / Haja - Drone / Jenny Fox - Stick - Eliminator - Double Skull King is a decent replacement should you not pull any Eliminators, but doesn't quite have the synergy. ======================================================================== ROUTE: Enter name (start timer) YOUR HOUSE - Pick up five hidden coins (25 gold) - Paper on the ground - Cassette tape in right box - Picture of the house - Left box - Lamp - Press Escape to go to the world map - Set the Battle Animation to 2x Speed HOME STREET - Go back and complete the tutorial - Forfeit to Fishbun - Receive the free "Ittle Dew Adventure" booster - Might want to consider resetting since this is the only one you get in the run - Ultra Fishbunjin 3000 and Health Potion are probably the cards to consider - Do a deck edit here if you got anything good PRIORITY OF CARDS TO REMOVE FROM DECK: - Old Man - Gate - Cowman Rider - Mark / Titan - Robot Elf (You will most likely not be able to remove this card until later, though. It's still good.) - Pick up four hidden coins (20 gold) - Thing on top of the house - Broken bottle - Tail-looking thing next to the car - Bush to the left of the house SCHOOL - Talk to Excitable Student - Duel Excitable Student (either, attack is a bit inconsistent, though) - "Ittle Dew Baddie", 10 gold [[reset point if you didn't get Brutus]] - Pick up three hidden coins (15 gold) - Flag - F- paper in the bush - Right Door CARD CLUB - Pick up five hidden coins (25 gold) - Whiteboard eraser - Card on the desk in front of the whiteboard - Card on the closest right desk - Card on the right desk where the student is - Pile of cards on the floor - Duel Small Boss (disable) - Only thing you have to worry about is Flip Hero DX - "Jam-packed", 50 gold, Flip Hero DX THE CAVE - Duel Magical Fox (either, probably disable) - "Jam-packed", 10 gold - Duel Delinquent (disable) - "Healthy Weapon", 60 gold, King Buni DX MEGA MALL - Shopping trip - 2x Stick - 2x Mildegrad - 2x Drone - 2x Incredibly Ugly Statue If you pulled a Crystal, buy those INSTEAD of the of the Statues - DECK EDIT: - Add in everything you bought + Flip Hero DX + any other good drops - Remove Cowman Rider, Titan, Gate, Mark, etc. - Will most likely need to leave Robot Elf in, which is fine. ***NOTE: For the majority of the game, try to keep your deck count as close to 25 as possible.*** - Duel Little Dude (disable) - "Healthy Weapon", 10 gold TURNIP CORP - Talk to Suited Turnip - Duel Suited Turnip (disable) - "Fate of the Earth", 10 gold HARBOR STREET (HUNK BUMP BAR) - Duel Bouncer (disable) - "Fate of the Earth", 10 gold - Duel Hothead (either, but probably disable) - "Fate of the Earth", 10 gold - Duel Dazzling Man (disable) - "Martian", 90 gold, Mama & Son DX HAUNTED HOUSE - DECK EDIT: - Add Mama & Son DX + other good stuff (Asha/Bear Miner, Strongman, Eliminator, etc) - Remove Flip Hero DX and remove as many neutrals as possible - Talk to the Hovering Sheet - Duel Hovering Sheet (disable) - "Healthy Weapon", 10 gold - Duel Freezing Ghost (attack) - "Healthy Weapon", 10 gold - Duel Evil Puppet (either, probably disable) - "Fate of the Earth", 80 gold, Princess Pitch DX HOME STREET SKATER PARK - Duel Little Dude (attack) - "Fate of the Earth", 15 gold BEAR MINE - Duel Bumptious Miner (attack) - "Martian", 15 gold - Duel Veteran Miner (attack) - "Martian", 15 gold SCIENCE LAB - (Consider a deck edit -- Remove Mama & Son DX for Flip Hero DX) - Duel Salaryman (attack) - "High Explosive", 15 gold - ALCHEMY (first time) Create the following cards - One million elves → Robot Elf + Robot Elf - Duel Failed Experiment (attack) - "High Explosive", 15 gold - Duel Scientist (disable) - "High Explosive", 15 gold - (You could consider putting in Flip Hero DX, but it's not always necessary) - Duel Cybermaster - "Bizarre", 140 gold, Iji DX CAMPING GROUND - DECK EDIT: - Remove Flip Hero DX (or whatever legendary you used) - Add Iji DX - Duel Bearded Stranger (probably disable, but might depend on how good your deck is now) - "Martian", 15 gold HOUSE ON WHEELS - Duel The Kid (attack) - "Martian", 15 gold - Duel Fiery Woman (attack) - "High Explosive", 120 gold, Ittle Dew DX SKATER PARK - Talk to Rude Skater DARK ALLEY - Say no - DECK EDIT (optional) -- Replace Iji DX with Mama & Son DX (Iji is FAR safer) - Duel The Bruiser (attack, but both work just fine) - "Bizarre", 20 gold - Duel Gang Leader (attack) - "Bizarre", 20 gold CARD STADIUM - Say Yes and then talk to Biggest Fan - Duel Intern (attack) - "Bizarre", 10 gold - Duel Clerk (attack) - "Bizarre", 20 gold - Duel Green Crystal (attack) - "Bizarre", 10 gold - Duel Hip Skater (attack) - "Bizarre", 20 gold - Duel Little Dude (attack) - "Bizarre", 20 gold - Duel Biggest Fan (attack) - "Mystery", 200 gold, Mark DX FINAL SHOPPING TRIP / MALL - Max out the following cards. Remember that (U)ncommons max out at 3, (C)ommons max out at 5 - Alice (C) - Adwoa (U) - Incredibly Ugly Statue (C) / Crystal (depending, read further down) - If you didn't get Alice...I would consider resetting, honestly. ALCHEMY / SCIENCE LAB - Go to Science Lab if you can make the following cards: - Anna Ban → Anything + Haja - Brickopalypse → Garden Gnome + Cat - Mama and Son → Mama + Really - Fishbun Rider → Jenny Bird + Fishbun - Apathetic Jenny → Apathetic Frog + Jenny Frog If you have Really, but not Alice: - Stack of Pancakes → Pancake + Pancake - Zero → Drone + Drone DECK EDIT: This is roughly what deck I'd recommend (keep the deck as close to 25 cards as you can): - Alice x5 - Adwoa x3 - Incredibly Ugly Statue x5 - Mildegrad x5 - Stick x5 - Iji DX - As many of the alchemy cards as you can (EXCEPT Zero) If the Alchemy cards put you over 25 cards, take out Incredibly Ugly Statues. TURNIP CORP - Talk to Suited Turnip - Duel Suited Turnip (disable) - "Bizarre", 10 gold - Duel Business Casual Man (disable) - "Bizarre", 20 gold - Duel Rude Skater (disable) - "Bizarre", 20 gold - Duel Eerie Tycoon (disable) - "Mystery", 180 gold, Mildegrad DX THE BIG CHEST: - Talk to Security Guard - Duel Security Guard (disable) - "Mystery", 20 gold - Duel The Card King (disable) - Duel Mysterious Lady (disable, hang in there) (Stop timer at fade to black into the credits!)