DBZ Hyper Dimension Offset Guide by Master ZED 1. Random crap starring Cell the Glitch! 2. Fighter Palettes 3. 'nother Mystery Section 4. Furiza's technique stats App. A: Miscellaneous ROM Addresses >*EOTOC*< 1. Random crap starring Cell the Glitch! Range: estimated 130500h to 140000h (might be farther or shorter) How to manipulate: unknown as of now What it can do: As of now, all I can do is glitch the game when using Cell. If you only corrupt different points in the range you'll only corrupt certain moves. I'm not sure how it fazes graphics though. Sometimes corrupted moves will freeze the game (ex. I managed to corrupt only the all-directional Ki Blast, used it once, messed up everything, but the second time the game freezes), so it's not just graphics being messed up. 2. Fighter Palettes Range: B0000h to B2000h? There are different palettes for different areas, like for the burning city on Earth and Namek, the different times of the day for the rest of Earth: noon, dusk, and night, and even alternate costumes. There are also custom intro palettes in cases such as Freeza and even Gohan, though the latter is barely noticable as it's only up for about half a second. All of the major palettes have been found, the ones I'm missing are for ones like Goku's normal hair and for the guy Mr. Buu tortures when he wins a sky battle. Notes: The palettes used by a character's alternate costume are listed in parentheses. The night palette is also used for Namek. Palette list: Goku: B0000 (B0020)= Noon B0040 (B0060)= Dusk B0080 (B00A0)= Night B00C0 (B00E0)= Fire Vegeta: B0200 (B0220)= Noon B0240 (B0260)= Dusk B0280 (B02A0)= Night B02C0 (B02E0)= Fire B0300 (B0320)= Charge up (Noon) B0340 (B0360)= Charge up (Dusk) B0380 (B03A0)= Charge up (Night) B03C0 (B03E0)= Charge up (Fire) B0400 (B0420)= Winning pose on the ground (Noon) B0440 (B0460)= Winning pose on the ground (Dusk) B0480 (B04A0)= Winning pose on the ground (Night) B04C0 (B04E0)= Winning pose on the ground (Fire) Gotenks: B0A80 (B0AA0)= Noon B0AC0 (B0AE0)= Dusk B0B00 (B0B20)= Night B0B40 (B0B60)= Fire B0B80 (B0BA0)= Charge up (Noon) B0BC0 (B0BE0)= Charge up (Dusk) B0C00 (B0C20)= Charge up (Night) B0C40 (B0C60)= Charge up (Fire) B0C80 thru B0E2F: Ehh... you figure it out for now. Used in the Intro palette, some palettes are used by both regular and alternate costumes. Also probably has the remaining Goten and Trunks palettes. B0E30 (B0E50)= Goten & Trunks (Night) B0E70 (B0E90)= Goten & Trunks (Fire) Gohan: B0500 (B0520)= Noon B0540 (B0560)= Dusk B0580 (B05A0)= Night B05C0 (B05E0)= Fire B0600 (B0620)= Intro & Charge up (Noon) B0640 (B0660)= Charge up (Dusk) B0680 (B06A0)= Charge up (Night) B06C0 (B06E0)= Charge up (Fire) Vegetto: B0EB0 (B0ED0)= Noon B0EF0 (B0F10)= Dusk B0F30 (B0F50)= Night B0F70 (B0F90)= Fire B0FB0 (B0FD0)= Charge up (Noon) B0FF0 (B1010)= Charge up (Dusk) B1030 (B1050)= Charge up (Night) B1070 (B1090)= Charge up (Fire) B10B0 (B10D0)= Intro Piccolo: B10F0 (B1110)= Noon B1130 (B1150)= Dusk B1170 (B1190)= Night B11B0 (B11D0)= Fire B11F0 (B1210)= Charge up (Noon) B1230 (B1250)= Charge up (Dusk) B1270 (B1290)= Charge up (Night) B12B0 (B12D0)= Charge up (Fire) B12F0 (B1310)= Intro Mr. Buu: B1A70 (B1A90)= Noon B1AB0 (B1AD0)= Dusk B1AF0 (B1B10)= Night B1B30 (B1B50)= Fire Majin Buu: B1870 (B1890)= Noon B18B0 (B18D0)= Dusk B18F0 (B1910)= Night B1930 (B1950)= Fire B1970 (B1990)= Charge up (Noon) B19B0 (B19D0)= Charge up (Dusk) B19F0 (B1A10)= Charge up (Night) B1A30 (B1A50)= Charge up (Fire) Freeza: B07C0 (B07E0)= Noon B0800 (B0820)= Dusk B0840 (B0860)= Night B0880 (B08A0)= Fire B08C0 (B08E0)= Charge up (Noon) B0900 (B0920)= Charge up (Dusk) B0940 (B0960)= Charge up (Night) B0980 (B09A0)= Charge up (Fire) B09C0= Intro (Most of sequence) B09E0= Intro (Seemingly one frame, near the end) B0A00= Intro (Seemingly one frame, near the end) B0A20= Intro (Seemingly one frame, near the end) B0A40= Intro (Seemingly one frame, near the end) B0A60= Intro (Seemingly one frame, last transformation part) Cell: B13F0 (B1410)= Noon B1430 (B1450)= Dusk B1470 (B1490)= Night B14B0 (B14D0)= Fire B14F0 (B1510)= Charge up (Noon) B1530 (B1550)= Charge up (Dusk) B1570 (B1590)= Charge up (Night) B15B0 (B15D0)= Charge up (Fire) B15F0 (B1610)= Desperation Attack Transformation (2 frames, Noon) B1630 (B1650)= Desperation Attack Transformation (2 frames, Dusk) B1670 (B1690)= Desperation Attack Transformation (2 frames, Night) B16B0 (B16D0)= Desperation Attack Transformation (2 frames, Fire) B16F0 (B1710)= Intro (Before transformation) B1730 (B1750)= Intro (During transformation) B1770 (B17B0)= Intro (1 frame after the previous 2 intro palettes) B1790= Intro (After the previous one) This section is finished unless someone wants to add on to it (like specifying what those palettes are that I didn't bother to list individually under Gotenks). 3. 'nother Mystery Section Range: A8000 to A92AF (4,783 bytes) Something to do with the character select screen, Goku, and Vegeta. Dunno how to manipulate, every change I made resulted in a blackout. 4. Furiza's technique stats Location= 1E9790 Size= 5 bytes? Byte 1: Max damage done Byte 2: Dizzy potential (10h and higher = instant dizzy) Bytes 3-5: ????? Laser: 1E9790 Kienzan: 1E9795 Ground laser: 1E979A Black hole ball: 1E979F Death ball: 1E97A4 App. A: Miscellaneous ROM Addresses I tried converting these to GG codes but couldn't. I need to practice some more I guess, or its the SA-1 cow chip, but then if it is, I didn't know it f'ed up GG codes as well so that would be news to me. Story Mode: Key: byte 1 = Extra Offensive Power byte 2 = Extra Defensive Power byte 3 & 4 = Starting/max energy Note: There seems to be a fight missing, so if there's anything missing or wrong with the list, that's why. Piccolo vs Freeza: Piccolo- 81CA Freeza- 81CE Goku vs. Freeza: Goku- 81D2 Freeza- 81D6 Vegeta vs Cell: Vegeta- 81DA Cell- 81DE Goku vs. Cell: Goku- 81E2 Cell- 81E6 Goku vs. Vegeta: Goku- 81EA Vegeta- 81EE Vegeta vs. Mr. Buu: Vegeta- 81F2 Mr. Buu- 81F6 Goku vs. Mr. Buu: Goku- 81FA Mr. Buu- 81FE Goku vs. Buu: Goku- 8202 Buu- 8206 Vegeta vs. Buu: Vegeta- 820A Buu- 820E Mr. Buu vs. Buu: Mr. Buu- 8212 Buu- 8216 Goku vs. Buu: Goku- 821A Buu- 821E Gohan vs. Gotenks: Gohan- 8222 Gotenks- 8226 Goku vs. Gohan: Goku- 822A Gohan- 822E Gohan vs. Vegetto: Gohan- 823A Vegetto- 823E Vs. and Practice: 100B3-4= Starting energy for both players Infinite Energy PAR Codes: 003160?? - P1 Energy 003161?? 003260?? - P2 Energy 003261??