what if it's like an any% run, somewhere between 30m and 1h30m of gameplay a gradual increase in difficulty as you get closer to ganon and as you proceed your weak starting items barely manage to keep you going and you need to continously be fighting past things and taking their temporary items and like the weather system kicks in and you don't have the proper tunic and clothing and it's a huge struggle, desperately needing hearts and found tools, weapons and you can't solve the puzzles the normal way because you lack items and must do some outlandish shit to get past certain obstacles and it gets more chaotic, with larger quantities of enemies with events being triggered by a little variance & randomness to mix up exactly how you get trapped and lose and the difficulty becomes so unforgiving that there's only a small possibility that you can actually manage to fight you way all the way through to the end defeat ganon and be victorious or maybe it'll be some boring fucking beeline broken down really simply reseting for good rng so dull it has no value and merely frustrates you as you waste your time trying to achieve something meaningless